Another old project redesigned in my spare time.
For this dragon i decided to sculpt ever scale individually to give it more realism and improve the texturing stage. (no alphas were used in Zbrush high poly sculpt of the scales). I used Substance Painter to create the textures, made entirely from Procedural textures and maps created in Crazybump and Substance Painter, which was then masked out using alphas. (No hand painted textures were created for this character, except the masks)
This was a great redesign personal project to test my skills in Zbrush sculpting and Texturing in Substance Painter.
I hope you enjoy the images.